
Wars
Stake a pack against someone else's. Both rip open, cards flip in turns, and the higher total takes every card.
0Open wars
0-0Your record

Jackpot
Three pots, running all the time. Put cards into one: the more value you put in, the bigger your chance. When the timer runs out, one roll picks a winner, who takes every card in the pot.
- Pick a pot, put cards inEach pot has its own entry range. Your cards wait in the pot until the roll.
- Your value is your chancePut in a quarter of the pot's value and you have a 25% chance to win it.
- One roll takes everythingWhen the clock hits zero the reel stops on one player. They get every card in the pot.
Trench Pot
0 SOL
In the pot

Mines
25 face-down tiles, and some of them hide a Rug Pull. Flip tiles one at a time: every safe tile raises your payout. Cash out whenever you like. Flip a Rug Pull and you lose your stake.
- Set your stake and riskMore Rug Pulls in the grid means every safe flip pays more.
- Flip tilesEach safe tile moves you one step up the payout ladder.
- Cash out before a rugTake the payout any time. Hit a Rug Pull and the stake is gone.
Recent games

Packs
Every pack holds real minted copies. When they're gone, they're gone.

Collection
Every card you own is a numbered copy. The vault buys it at the price on the card, or send it to your own wallet.
0Cards
0Value

Leaderboard
Ranked by profit across Wars, Jackpot and Mines.